UI Design Services for Interfaces That Are Consistent Under Real Content
Built on design tokens and a real component system, tested against actual content lengths — not idealized placeholder text that hides where a layout will break in production.
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What UI Design Covers
Component System Design
Reusable components and design tokens designed once, not one-off screens redrawn inconsistently.
Real-Content Testing
Key components tested against actual content lengths, not idealized lorem ipsum.
Interaction State Design
Hover, active, error, empty, and loading states specified, not left for engineering to guess.
Handoff-Ready Documentation
A documented Figma file with tokens and specs engineering can implement directly.
Built for Specific Buyers, Not Everyone
Teams With UX Decided, No Visual System Yet
Flows and information architecture are settled but need a real visual and component system.
Products With Inconsistent, Drifting UI
Different screens look like they were designed by different people, because they were.
Engineering Teams Needing Handoff-Ready Specs
Currently guessing at spacing, states, and edge cases because the design files don't specify them.
If your flows and information architecture aren't decided yet, UX design work should come first — we'll flag that on the scoping call rather than designing UI on an unstable foundation.
From Kickoff to Launch
Token & Component Audit
We review any existing design system and content patterns before designing new components.
→ Audit + component planComponent Design
Components designed against design tokens, tested with real content lengths.
→ Tested component setState & Edge Case Design
Interaction states and edge cases (empty, error, loading) specified for every component.
→ State-complete component specsHandoff
Documented Figma file delivered with tokens, specs, and usage guidelines.
→ Handoff-ready design systemTechnologies We Use
Common Questions About UI Design
What's the difference between this and UX design?
UI design is the visual and interaction layer — components, typography, spacing, states. UX design is the underlying structure and flow decisions. We offer both together or separately depending on what you already have.
Do you design a full component system or just individual screens?
A component system by default — individual screens designed in isolation tend to drift inconsistent fast once a product has more than a handful of them.
How do you handle content that's longer or shorter than the design assumes?
We test key components against real or realistic content lengths during design, specifically because idealized placeholder text hides where a layout will actually break in production.
What do we get at handoff?
A documented Figma file with components, tokens, and interaction states (hover, active, error, empty) specified — not a set of static, single-state screens.
How long does UI design take?
A focused component system and core screens typically run 4-8 weeks depending on screen count and complexity.